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Game Level Editor creation exercise

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ACTION -PLATFORMER

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7 HOURS

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SOLO

WHAT IS THE GAME ?

DEVELOPERS :

PUBLISHER :

GENRE :

CAMERA :

TYPE :

PLATFORME :

RELEASE :

Maddy Makes Games

Maddy Makes Games

Action - Platformer

2.5D Fix

Solo & Multiplayer

Consol & PC

June 25, 2013

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WHAT I HAVE TO DO ?

  • Use Towerfall's Level Editor (Dark World Extension)

  • 1v1, 2v2 or Free for All

  • Symmetrical or Asymmetrical

  • Close or horizontal and/or vertical exits

  • Use of a particular type of arrow

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  • Fun

  • Readable

  • Balanced
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" JUMP N' TRAP "

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INTENTIONS

TWO-PART LEVEL

- Two different styles of gameplay

- A free-movement zone to encourage dashes

- A narrower, edgier zone to encourage wall-jumping

AMBUSHES EVERYWHERE

- Main arrows : Explosive mine

- Several free lines to quickly cross the level

- Numerous trappable areas encourage strategy

SPOOKY ATMOSPHERE

- A sinister place

- A gloomy feel thanks to the dark colours

- Balance between atmosphere and visibility with lighting

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GAMEPLAY CHOICES

" It's not a war of speed but a war of attrition "

SPECIAL ARROWS

TRIGGER ARROW

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Arrows that stick into the ground or walls when they collide with them.
Players can activate them and detonate them whenever they like.

OTHER ARROWS

SINGLE ARROW

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AClassic arrows that kill if they hit.
They disappear after a few moments when they hit an obstacle that is not another player.

SETTINGS

DOUBLE JUMPING

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Players have a double jump

REGENERATING ARROWS

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When a player runs out of normal arrows, they gradually regenerate after a few seconds (up to 3 arrows).

ANTI GRAVITY ARROWS

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Arrows are not subject to gravity and do not fall back to the ground when released.

LEVEL ELEMENTS

TREASURE

CRUMBLE BLOCK

JUMPPAD

MUD

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Chests are available at random, where you can pick up a Trigger Arrow.

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These blocks disintegrate on contact with a player and are destroyed after 2 seconds of contact.

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The Jumpad allows players to make a jump with greater reach

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Slows players down when they enter and walk in

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STRATEGIC OPTIONS

Aggressive strategy N°1

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 " THE MOST SIMPLISTIC FONTRAL ATTACK CAN BE VERY EFFECTIVE "

Fetch the enemy, chasing them directly into the central zone to give you the freedom of movement you need.

Aggressive strategy N°2

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 " OF TRICK AND ATTACKS "

Thanks to the absence of gravity, it is possible to shoot arrows in unobstructed lines. In this way (while remaining cautious) it is possible to provoke opponents into action by chasing them.
As the arrows never stop, the first opponent to dare cross the line will have a great chance of losing if they are not careful about timing.

Passive strategy N°1

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 " GOOD THINGS COME TO THOSE WHO WAIT "

As the range of the Trigger Arrow's explosions is sufficiently large, it is possible to discreetly attach a trigger arrow to the various entrances and exits of the map and wait patiently for an inattentive opponent to approach, detonating it at the right moment and cutting him off as he flees.

Passive strategy N°1

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 " TREACHEROUS AMBUSHES "

Placing trigger arrows in specific places can be a solution. In fact, some frequently used areas can hide traps thanks to the dark background. All you have to do then is wait for an opponent to pass by to detonate the trap. This can also be used to destabilise other opponents and increase tension by detonating an arrows trigger that they hadn't seen.

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